On March 23rd, join us at High School I/O—a one day hackathon for high schoolers hosted by OHI/O, Ohio State's hackathon program. We aim to provide high school students an opportunity to learn about computer science in a fun, engaging, and inclusive environment.
Meet and work with other passionate, fun and creative students to build real technology projects. There will also be the opportunity to develop new friendships, build connections with professional mentors, and learn soft skills for success in the real world. If you're interested in participating, all attendees must adhere to our Code of Conduct.
Shower Speaker
Runner Up: MoneySAAC
Wireless Charging Stand
Runner Up: Broke Boys
Infinity Cube Gadget
Runner Up: Warriors
Wireless Bluetooth Speaker
Runner Up: Technical Difficulties
Smartphone Movie video Amplifier
Runner Up: E
Wendy's and Buffalo Wild Wings Giftcards
Runner Up: KJR
Problem:
People with certain neurological differences are often uniquely sensitive to subtle features of the environment. Because of this, these individuals can experience negative effects on their physical and/or mental health if an environment is not well-tailored to their needs. Examples of neurological differences may include autism, sensory processing disorder, epilepsy, or traumatic brain injury (TBI).
Task:
Given this problem, design a technology that could predict, prevent, or treat, physical or mental health issues that may arise in different environmental conditions. Environment can include any place or setting, but may have different environmental factors such as brightness, noise levels, air compositions, humidity, and temperature. Please provide a description of the full solution, but it is permissible (and advisable) to build one component of it.
Considerations:
How do you monitor and define “health”? What aspects of physical or mental health is your solution designed to improve?
Consider using a wearable device to measure physiological factors.
How is it used?
What does it measure?
How do you monitor the environment? You may limit your focus to a single type of environment.
What applications does this technology have? Who would use this type of technology?
Ex: Individual with a disability/health condition, caretaker, user with agency, medical researchers, family or parents, etc.
Continue this challenge at Brain Health Hack put on by The James Cancer Hospital and Solove Research Institute!
Create real projects to help address brain health
Design, build and demonstrate projects to a live audience of students, faculty and representatives from both the health care and tech industries
Present your work at a national biotech conference
Discover careers, training opportunities, and colleagues
Here are some common questions that people ask. If you have any additional questions, please contact the program coordinator at lengade.3@osu.edu.
High School I/O is free to participate in thanks to our supporters.
A hackathon is an informal learning event that brings together students with varying experience to create, innovate, and build a project all within one day.
You are highly encouraged to bring a laptop from home if you can. Be sure to bring any applicable chargers, dress comfortably, and bring anything you might need during the day!
We will be providing breakfast, lunch, and dinner for all participants. We will have snacks available throughout the day. We've got participant's food restrictions covered too.
Parents are more than welcome to visit at any time during this event. We encourage parents to attend the showcase at 7:30 PM to check out all of the amazing work that the students have created.
Hackathons are team driven! You will get to work in small teams of 2-4 students. You can either team up with classmates before the event or find your teammates during team formation activities the morning of.
Nope! Many students come up with an idea while at the hackathon. By talking to fellow students and mentors, you'll find opportunities to brainstorm ideas that pique your interest. If you get stuck, we'll have a nice list of ideas to help you out.
No. We have sent out confirmation emails already, so please check your inbox and spam to follow further instructions to confirm your attendance. If you are on the waitlist, we can accommodate you if we have space day of the event.
Below outlines the schedule for the entirety of the High School I/O event. The event is from 9 am
to 8 pm but the actual hacking will be taking place from 10 am until 6 pm. Please arrive
by 9 am to check in and get set up before the opening activities.
Feel free to invite friends and family to the final science fair demo time and the final showcase!
Time | Event |
9:00 AM | Doors Open + Registration + Breakfast + Team Formation |
9:30 AM | Opening Ceremony |
10:00 AM | Hacking Officially Begins |
10:15 AM | "The Physics of Video Games" - Chris Orban |
11:00 AM | "Embroidering Electronics into the Next Generation of Smart Fabrics" - Dr. Kiourti |
12:00 PM | Lunch |
3:00 PM | "Beginner's Guide to Social Media and Text Analysis" - Dr. Wei Xu |
5:30 PM | Dinner |
6:00 PM | Hacking Ends |
6:15 PM | Science Fair + Judging Period |
7:30 PM | Closing Ceremony |
Each year video games become more and more realistic, not just in terms of graphical resolution or
frame rate but also in physics included in the games. Being able to translate interesting physics
into games is an increasingly desired skill.
The STEMcoding project is led by OSU Prof. Chris Orban and they have a nice youtube
channel that illustrates how to do this by focusing on simple 2D games with
interesting physics. Come work through their hour of code tutorial and get some food for thought for
the competition!
Archaeology reveals that humans started wearing clothes some 170,000 years ago, very close to the
second-to-last ice age. Even now, though, most modern humans wear clothes that are only barely
different from those earliest garments. But that’s about to change as flexible electronics are
increasingly woven into what are being called “smart fabrics.”
In this workshop, Prof. Asimina Kiourti (Dept. of Electrical and Computer Engineering, The Ohio
State University) will discuss a new class of electronics that are directly embroidered into fabrics
using conductive threads. The workshop will start with an introduction to wearables, followed by a
discussion of antenna and electronics basics. We will then present a step-by-step process for
embroidering an antenna as part of the Ohio State logo. Finally, we will discuss example
applications for embroidered electronics, including smart hats that read brain activity, bedsheets
that monitor infants’ length; and leggings that monitor the way we move.
In this 45-minute tutorial, we will introduce you to the following basic programming and data
analytics techniques. It is a shortened version of OSU's CSE course "Social Media and Text Analysis"
designed by the instructor (Prof. Wei Xu).
Workshop
material
can be found here.
1) Basic Programming in Python: Python is a very beginner-friendly programming language, yet one of
the most common programming language choice by AI researchers.
2) Twitter API: Twitter API is what used by developers and researchers to obtain Twitter data. We
will provide an overview as well as step-by-step instructions on how to access the Twitter API with
Python.
3) Natural Language Processing Research: Natural Language Processing (NLP) is a major branch of
artificial intelligence that deals with human language texts, including machine translation, natural
language understanding, generation, etc. In particular, we will demonstrate a few simple NLP tools
for processing text and Twiter data.
Wei Xu is an assistant
professor in the Department of Computer Science and Engineering at Ohio State. Her research
interests include natural language processing, machine learning and social media. She received her
PhD in computer science with a five-year MacCracken Fellowship from New York University. Before
joining Ohio State, she was a postdoctoral researcher at the University of Pennsylvania. Xu has
spoken at Google, Amazon, IBM Research, and 30 other companies and universities. Her current
activities include organizing the annual international Workshop on Noisy User-generated Text (W-NUT)
and designing a new course at Ohio State, “Social Media and Text Analytics.”